These models are dedicated to the designer of Supercar, Reg Hill, whose creativity continues to give enjoyment to so many of us. Reg Hill died in October 1999.
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A 3-D Model Supercar by Mick Imrie and Austin Tate.
The models and images are provided for your enjoyment, but should not be used for any commercial purpose. The models are provided as is and with no warranty of any kind (of course). Please let the individual creators know of any problems with using them though.
Supercar | Format | File | Description |
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Mick Imrie |
Cinema4D v14 | TBA | Supercar. New Model 2021. Work in Progress. Improvements and construction images described in this blog post. |
Supercar | Format | File | Description |
---|---|---|---|
Mick Imrie & Austin Tate |
Cinema4D v5 | sc_c4d.zip 3,110KB 7-Oct-98 |
Supercar. Origination model, and full supporting textures, bumpmaps, etc. Includes pilot figure, Beaker's desk, blast shield, chair, floor, a simple lighting scheme and a sample render. The default configuration is wings in and open canopy. The Lab items are showing but the pilot figure is hidden. Includes graphic image. Blueprints are also available in colour. Additional model information is here. |
trueSpace 1.04 | sc_ts.zip 3,869KB 10-Jan-99 |
Supercar with extended and retracted wings, open and closed canopy and all textures. Includes read me file and explanatory graphic image. | |
AutoCAD DXF | sc_dxf.zip 3,079KB 7-Oct-00; sc_dxf-autocadv14.zip 4,662KB 21-Oct-00 |
Supercar with extended wings and closed canopy.
No textures. Includes read me file and
graphic image. Alternative as saved from AutoCAD version 14 is available. |
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3D Studio MAX | sc_max.zip 4,451 22-Apr-99 |
Port of model to 3D Studio MAX by Mateen Greenway. Includes all textures, read me file and graphic image. | |
LightWave 3D | sc_lws.zip 1,936KB 9-Feb-99 |
Port of model to LightWave 3D by Don Showalter. Includes all textures, read me file and graphic image. | |
Studio 3D Release 4 | sc_3ds.zip 4,298KB 16-Sep-99 |
Port of model to Studio 3D Release 4 by James Murphy. Includes all textures, read me file and sample images (image 1, image 2). | |
Poser 4 | sc_p4.zip 2,953KB 9-Oct-99 |
Port of model to Poser 4 by Darrin Horn. Includes all textures, read me file and sample images (image 1, image 2). | |
SketchUp | sc_sketchup.zip 15MB 22-May-2011 |
Port of model to Sketchup by Austin Tate via 3DS model. Includes all textures, read me file and sample image. | |
Blender | sc_brl_blender.zip 27MB 19-May-2011 |
Initial port of model to Blender 2.5x by Austin Tate via 3DS model. | |
Unity3D | Supercar.unitypackage 8.6MB 26-Jan-2016 |
Supercar, Blastshield and Figure to Scale. Unity3D Package via Sketchup Model and 3DS export by Austin Tate. | |
Laboratory Interior | Format | File | Description |
Mick Imrie |
Cinema4D v5 | brl_c4d.zip 3,094KB 8-Feb-99 | Black Rock Laboratory Interior. Origination model, and full supporting textures, bumpmaps, etc. Includes graphic image. |
3D Studio MAX | brl_max.zip 2,997KB 22-Apr-99 |
Port of model to 3D Studio MAX by Mateen Greenway. Includes all textures, read me file and graphic image. This port also include the "Lab Extra Cameras" package. | |
SketchUp | sc_brl_sketchup.zip 12MB 19-May-2011 |
Initial port of model to Sketchup by Austin Tate via 3DS models. Includes all original 3DS models and textures, read me file and sample images (Supercar, Lab Exterior, Lab Interior) | |
Blender | sc_brl_blender.zip 27MB 19-May-2011 |
Initial port of model to Blender 2.5x by Austin Tate via 3DS models. | |
Unity3D | Supercar-BRL.unitypackage 7.2MB 22-Jan-2016 |
Black Rock Lab Exterior, Interior and Avgas Drums. Unity3D Package via Sketchup Models and 3DS exports by Austin Tate. | |
Laboratory Exterior | Format | File | Description |
Austin Tate |
Cinema4D v5 | lext_c4d.zip 752KB, 24-Feb-99 |
Black Rock Laboratory Exterior. Origination model, and one supporting texture and read me file. Compatible with Lab Interior. Includes graphic image. Blueprints are also available here. |
3D Studio MAX | lext_max.zip 513KB 24-Feb-99 |
Port of model to 3D Studio MAX by Mateen Greenway. Includes a texture and read me file. | |
LightWave 3D | lext_lws.zip 324KB 29-Mar-99 |
Port of model to LightWave 3D by Don Showalter. Includes a texture and a read me file. | |
AutoCAD DXF | lext_dxf.zip 435KB 28-Oct-00 |
Black Rock Laboratory Exterior with separate add-ins for roof doors in open and closed positions. No textures. Includes read me file and graphic image. | |
SketchUp | sc_brl_sketchup.zip 68MB 1-Nov-2010 |
Initial port of model to Sketchup by Austin Tate via 3DS models. Includes all original 3DS models and textures, read me file and sample images (Supercar, Lab Exterior, Lab Interior) | |
Blender | sc_brl_blender.zip 27MB 19-May-2011 |
Initial port of model to Blender 2.5x by Austin Tate via 3DS models. | |
Unity3D | Supercar-BRL.unitypackage 29MB 24-May-2011 |
Black Rock Lab Exterior, Interior and Avgas Drums. Unity3D Package via Sketchup Models and 3DS exports by Austin Tate. | |
Black Rock Terrain | Format | File | Description |
Austin Tate |
DXF | 140K polygons brj_dxf_140k.zip 1.4MB, 15-Dec-99 280K polygons brj_dxf_280k.zip 2.6MB, 15-Dec-99 |
Black Rock Desert, Nevada Terrain Model. Jackson Mountains to East of Black Rock Desert (approx. N41 00.00, W118 30.00). Terrain elevation model from DEM data, converted through Studio 3D Max to DXF by Andrew Stampalia Images: 1, 2, 3, Location: map of N39..41 W118..119, Map: www.topozone.com maps of the area |
Mike Mercury Figure | Format | File | Description |
Austin Tate, Mick Imrie & Mark Wright |
Cinema4D v5 | mm_c4d.zip 153KB, 6-Jun-99 |
Mike Mercury figure. 7,000 polygon reduced mesh from original, with textures, and attached to a simple body. All supporting textures and read me fil. Compatible with Supercar model. Includes graphic image |
3D Studio MAX | mm_max.zip 228KB, 24-Jun-99 |
Port of model to 3D Studio MAX by Mateen Greenway. Includes all textures and read me file. | |
VRML 2 | mm_wrl.zip 326KB 29-May-99 |
Original 34,000 Polygon Model of head only. 3D scan by Mark Wright. No textures. | |
Unity3D | Mike-Mercury.unitypackage 1.3MB 24-May-2011 |
Mike Mercury Unity3D Package via Studio 3D Max Model and 3DS export by Austin Tate. |
Add-ons and Dr. Beaker's Gadget Lab
Supercar Title | Format | File | Description |
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Mick Imrie |
Cinema4D v5 | scti_c4d.zip 98KB 29-Nov-98 | Supercar Title in 3-D Font. Includes graphic image. |
Remote Control | Format | File | Description |
Mick Imrie |
Cinema4D v5 | rc_c4d.zip 221KB 6-Jun-98 | Supercar portable remote control unit. Includes sample images and read me file. |
3D Studio MAX | rc_max.zip 292KB 2-Aug-99 |
Port of model to 3D Studio MAX by Mateen Greenway. Includes a read me file and graphic images. | |
Realistic Canopy Seal | Format | File | Description |
Mick Imrie |
Cinema4D v5 | trim_c4d.zip 163KB 24-Aug-99 | Replacement canopy seal with flatter profile. Includes sample image showing the 7-Oct-98 version and the replacement and read me file. |
Rocket Gun & Cowling | Format | File | Description |
Mick Imrie |
Cinema4D v5 | gun_c4d.zip 270KB 22-Aug-99 | Supercar rocket gun and cowling. Includes texture, read me file and sample images |
3D Studio MAX | gun_max.zip 2,997KB 27-Aug-99 |
Port of model to 3D Studio MAX by Mateen Greenway. Includes texture, read me file and graphics images (a, (b. | |
AVGAS Drums | Format | File | Description |
Austin Tate |
Cinema4D v5 | fuel_c4d.zip 20KB 22-Nov-98 |
Origination model, and supporting texture. Includes graphic image. |
3D Studio Max | fuel_max.zip 112KB 8-Feb-99 |
Port of model to 3D Studio MAX by Mateen Greenway. Includes texture. | |
Unity3D | Avgas-Drums.unitypackage 107KB 22-Jan-2016 |
Avgas Drums Unity3D Package via 3D Studio Max Model and 3DS export by Austin Tate. | |
Space Rescue Pack | Format | File | Description |
Austin Tate |
Cinema4D v5 | spac_c4d.zip 40KB 8-Dec-98 |
Origination model, and supporting textures. Rescue Airlock, Hot Exhaust and Blue Jet Trails. Includes graphic image. |
Lab Extra Cameras | Format | File | Description |
Austin Tate |
Cinema4D v5 | add1_c4d.zip 2KB 3-Feb-99 |
Add on cameras and other details for Black Rock Laboratory model. |
3D Studio Max | Included in Laboratory Interior 3D Studio Max model (see above) | ||
Mastercar | Format | File | Description |
Austin Tate |
Cinema4D v5 | mc_c4d.zip 3,258KB 23-Jan-99 |
Mastercar based on Supercar by Mick Imrie. Black and White craft to support the Supercar: Take Two Storybook. Origination model, and supporting textures. Includes graphic image. |
Blueprints for the Supercar 3-D model are available here.
This is a selection of images from the full collection which is available in the Supercar 3D Model Gallery.
You are encouraged to submit images for display in this gallery. Colour JPEG format images of 4:3 ratio (size 800 x 600 pixels or 640 x 480 pixels) or 16:9 ratio (800 x 480 pixels or 640 x 360 pixels) are preferred. Send the image as an attachment to an e-mail message to Austin Tate. Also send your full name and information about the 3D package or renderer you used to allow proper credits to be given. A JPEG format thumbnail of width 160 pixels (160 x 120 for 4:3 ratio images or 160 x 96 pixels for 16:9 ratio images) will be used to point to the larger image, so if you wish to render such an image separately for higher quality send that along too.
There she is Mike - Supercar! Austin Tate, Cinema 4D |
Charging port engine! Austin Tate, Cinema 4D |
Roof doors open. Select vertical boost. Austin Tate, Cinema 4D |
Supercar - to the rescue! Austin Tate, Cinema 4D |
It travels in space Austin Tate, Cinema 4D |
or under the sea Austin Tate, Cinema 4D |
or roams the skies Mick Imrie, Bryce 3D |
Valley Run Mateen Greenway, 3D Studio Max |
Return to Black Rock Lab Austin Tate, Cinema 4D |
You are encouraged to submit animations for display in this gallery. AVI, QuickTime MOV or animated GIF images are encouraged. Other formats may be possible. Send the animation as an attachment to an e-mail message to Austin Tate. Also send your full name and information about the 3D package, animator or renderer you used to allow proper credits to be given. A JPEG format thumbnail of size 160 x 120 pixels will be used to point to the larger image, so please supply this thumbnail image too.
Macintosh users wanting to view AVI files may wish to obtain the MacZilla Player and Web Browser Plug-in.
Barrel Roll (3 sec. AVI, 752K) Austin Tate, Cinema 4D |
8 frame animated GIF (31K) Mick Imrie, Cinema 4D |
Dolphin Encounter (5 sec. AVI, 3,115K) Austin Tate, Cinema 4D |
Take Off into the Blue Yonder (7 sec. AVI, 3,028K) Austin Tate, Cinema 4D |
Take Off over Black Rock Lab (7 sec. AVI, 4,794K) Austin Tate, Cinema 4D |
Large Format Version (640x480) (7 sec. AVI, 14,924) Austin Tate, Cinema 4D |
Supercar Liftoff (4 sec. AVI, Needs DivX Codec, 740K) Mateen Greenway, Studio Max |
Please contribute Send your animation and name |
Please contribute Send your animation and name |
You are encouraged to submit VR objects for this gallery. Formats are open (possibly QTVR and VRML 2). Send the VR object as an attachment to an e-mail message to Austin Tate. Also send your full name and information about the 3D package, animation system or renderer you used to allow proper credits to be given. A JPEG format thumbnail of size 160 x 120 pixels will be used to point to the VR object, so please supply this thumbnail image too.
Supercar QTVR (436K) Mick Imrie |
Supercar QTVR (2.0MB) Mick Imrie |
Black Rock Panorama (113K) Mick Imrie, Needs Live Picture Viewer |
Supercar QTVR (4.2MB) Mick Imrie |
Please contribute Send your VR model and name |
The original models were created in Cinema 4D from Maxon Computer. A free downloadable preview copy (save disabled, and rendering watermarked, but otherwise fully functional) of Cinema 4D XL, SE or GO is available for Apple Macintosh, PC and other platforms. This could provide a way to view and use the models if you do not yet have a 3-D CAD or animation package.
The models will be available in a variety of formats so that they can be loaded into your favourite 3-D CAD or animation package. It may be necessary to reapply textures in some packages or with some formats.
Example packages and their web locations are:
Further advice and help on 3D modelling and related software is avalaible from The Star Wars Modelling Alliance's Information Pages.
A series of images showing the Supercar 3-D model under construction is available here.
Supercar is also available for Microsoft Flight Simulator.
Download your vehicle here.
Supercar Home Page |