Orbiter
Orbiter web link:
http://orbit.medphys.ucl.ac.uk
Orbiter Add-ons:
http://www.orbithangar.com/gallery.php
Download Orbiter and add-ons of interest from this site and
through its links page.
Supercar for Orbiter
http://www.aiai.ed.ac.uk/~bat/GA/SC-MODEL/ORBITER/sc-orbiter.zip.
Download the Supercar for Orbiter distribution from this site and
follow the instructions below.
To use Supercar in Orbiter unzip the files into the Orbiter base
directory. The files will then be placed into their appropriate places
as follows:
- Supercar.msh in the Meshes directory
- Supercar.cfg in the Config directory
- *.dds files in the Textures directory
- *.scn files in a Supercar directory within the Scenarios directory
- The introductory Supercar-Orbiter.html file and a
Supercar-Build directory will be in the main Orbiter
directory.
Now run Orbiter and select one of the Supercar scenarios. The distributed .scn file for Final Appoarch to KSC does not work with Orbiter 2010. Use the replacement available at http://www.aiai.ed.ac.uk/~bat/GA/SC-MODEL/ORBITER/2010/ (file
Supercar on Final Approach to KSC.scn).
- Use mouse wheel to zoom in and out. Right click and hold on mouse
and move round to change viewpoint.
- Pause and restart the simulation using ctrl/P.
- To undock from ISS use ctrl/d.
- Use the num pad for thrusters. + is main thrust, - is reverse
thrust, try others for various angular thrusters. Use 5 (centre of
num pad) to fire thrusters enough to stablise and hold position.
- F1 toggles the HUD flight controls on/off, F4 gives some options.
- ctrl/q returns you to the Orbiter scenario selection page.
Build Directory
Supercar.3ds is a 3DS mesh exported from a Supercar model created in
Flight Simulator Design Studio (see
http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html)
using the DXF format exporter from CVA Plugins by Jioi Masnik
(<jmasnik@periskop.cz> - flightsim.periskop.cz) and then
modified in Cinema 4D and exported to .3DS format from there.
The original 3D models are at
http://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html
and the Supercar Microsoft Flight Simulator model at
http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html
The Cinema 4D and 3DS models used as the basis of the Orbiter model mesh
are in the Build directory of the distribution for future work. They include
retracted wings and a number of other parts that still need work.
The 3DS model was converted to Supercar.msh using the 3ds2msh utility
from the Orbiter Add-Ons sites.
The material and textures list at the end of the converted .msh file
was amended manually to be as shown in materials.txt file in this directory.
The main body textures still need work. But the BMP versions are included in
the build directory for later work.
Versions
Date | Description |
27-May-2002 | Initial Release |
29-Apr-2003 | Fixed "Supercar at ISS.scn" scenario to provide
some startup fuel. Thrusters did not work otherwise. |
21-Aug-2005 | Updated scenarios for 2005 version of Orbiter.
Restructured ZIP release file to unzip into standard Orbiter locations. |
Other Gerry Anderson Craft in Orbiter
Search for craft of interest to you in
http://www.orbithangar.com/. E.g.
All material on Supercar is copyright by Granada TV.
This is fan created material intended to promote the shows of Gerry
Anderson. For more information and other items see the
Supercar
Home Page